Thomas Stoeckert

projects#Blender3D

#C/C++ #JavaScript #Pebble #OneDay #Blender3D #DisneyParks #Game #ThemedEntertainment #WebDev #School #3DPrinting #EmbeddedDevices #Python #RideAnimation #CAD #Flutter #Mobile #MySQL #Android #Dart #Firebase #Flask #PHP #Shaders #WebGL #Arduino #Express #Java #PCBDesign #ProjectManagement #RaspberryPi #React

Show Programming Practice - Dog Run

May 2022

#Blender3D #OneDay #RideAnimation

A short, one-day animation project I made using my old RV rig and a first-person video from a dog's run down to the beach.

PiraSea: A WebGL Game

Nov. 2021 - Dec. 2021

#Blender3D #Game #JavaScript

A video game about pirates on the high seas. The final project for my CAP4720 class at UCF.

Sailing Ship Test

Oct. 2021

#Blender3D #Game #JavaScript

A small shader demo of a pirate ship sailing a little sea.

Hocus Hollow

Sep. 2020 - Dec. 2020

#Blender3D #RideAnimation #ThemedEntertainment

My work on the winning Fall 2020 TEA@UCF Design Competition project: Hocus Hollow

Ride Vehicle Anim Manager

Aug. 2020

#Blender3D #Python #RideAnimation

Continuing my ride vehicle animation exploration, I developed a Blender Addon to manage multiple instances of the same ride vehicle on a track.

A computer-generated image of a cylindrical ride vehicle in the shape of a barrel on a motion platform, seating 16 passengers.

Ride Animation Rig Test

Jun. 2020

#Blender3D #RideAnimation #ThemedEntertainment

A test animation rig for a fantastical theme park attraction, to be used in future projects